Building better products, more often.
Many ideas enter. One lands. The work is increasing the hit rate.
Most products fail not because the idea was bad but because the loop between idea, distribution, and feedback was slow. I think a lot about how to tighten that loop.
The longer story →
I'm interested in how teams discover what to build, how they sequence what they build, and how they know whether what shipped actually mattered. The teams I admire have unusually fast loops: short between user signal and product decision, short between deployed code and real-world consequence. Most of the work is upstream of code.